r.TSR.ShadingRejection.HalfRes
r.TSR.ShadingRejection.HalfRes is a console variable in Unreal Engine 5 (UE5). See what r.TSR.ShadingRejection.HalfRes does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether the shading rejection should be done at half res. Saves performance but may introduce back some flickering (default = 0).
Usage
Unreal console (open with ~)
> r.TSR.ShadingRejection.HalfRes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.TriangleOrderOptimizationVarr.TSR.Debug.SetupExtraPassesVarr.TSR.History.R11G11B10Varr.TSR.History.ScreenPercentageVarr.TSR.History.UpdateQualityVarr.TSR.RejectionAntiAliasingQualityVarr.TSR.ShadingRejection.SpatialFilterVarr.TSR.Translucency.EnableResponiveAAVarr.TSR.Translucency.HighlightLuminanceVarr.TSR.Translucency.SeparateTemporalAccumulationVarr.TSR.Velocity.ExtrapolationVarr.TSR.Velocity.HoleFillVar