r.TSR.ShadingRejection.SpatialFilter
r.TSR.ShadingRejection.SpatialFilter is a console variable in Unreal Engine 5 (UE5). See what r.TSR.ShadingRejection.SpatialFilter does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether the shading rejection should have spatial statistical filtering pass to reduce flickering (default = 1). 0: Disabled; 1: Spatial filter pass is run at lower resolution than CompareHistory pass (default); 2: Spatial filter pass is run CompareHistory pass resolution to improve stability.
Usage
Unreal console (open with ~)
> r.TSR.ShadingRejection.SpatialFilter 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.TSR.Debug.SetupExtraPassesVarr.TSR.History.R11G11B10Varr.TSR.History.ScreenPercentageVarr.TSR.History.UpdateQualityVarr.TSR.RejectionAntiAliasingQualityVarr.TSR.ShadingRejection.HalfResVarr.TSR.Translucency.EnableResponiveAAVarr.TSR.Translucency.HighlightLuminanceVarr.TSR.Translucency.SeparateTemporalAccumulationVarr.TSR.Velocity.ExtrapolationVarr.TSR.Velocity.HoleFillVarr.TSR.Velocity.HoleFill.MaxScatterVelocityVar