UEConsole Commands
VariableConsole VariableRenderer

r.TSR.ShadingRejection.SpatialFilter

r.TSR.ShadingRejection.SpatialFilter is a console variable in Unreal Engine 5 (UE5). See what r.TSR.ShadingRejection.SpatialFilter does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Whether the shading rejection should have spatial statistical filtering pass to reduce flickering (default = 1). 0: Disabled; 1: Spatial filter pass is run at lower resolution than CompareHistory pass (default); 2: Spatial filter pass is run CompareHistory pass resolution to improve stability.

Usage

Unreal console (open with ~)
> r.TSR.ShadingRejection.SpatialFilter 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r