SlateDebugger.Invalidate.bUsePerformanceThreshold
SlateDebugger.Invalidate.bUsePerformanceThreshold is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Invalidate.bUsePerformanceThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Only display the invalidated widgets and/or log them if the performance are worst than the threshold (in millisecond).
Usage
Unreal console (open with ~)
> SlateDebugger.Invalidate.bUsePerformanceThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Event.SetInputFilterCmdSlateDebugger.Event.StartCmdSlateDebugger.Event.StopCmdSlateDebugger.Invalidate.bLogInvalidatedWidgetVarSlateDebugger.Invalidate.bShowLegendVarSlateDebugger.Invalidate.bShowWidgetListVarSlateDebugger.Invalidate.EnabledVarSlateDebugger.Invalidate.SetInvalidateRootReasonFilterCmdSlateDebugger.Invalidate.SetInvalidateWidgetReasonFilterCmdSlateDebugger.Invalidate.StartCmdSlateDebugger.Invalidate.StopCmdSlateDebugger.Invalidate.ThresholdPerformanceMSVar