SlateDebugger.Invalidate.ThresholdPerformanceMS
SlateDebugger.Invalidate.ThresholdPerformanceMS is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Invalidate.ThresholdPerformanceMS does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
For bUsePerformanceThreshold, threshold in milliseconds to reach before logging and/or displaying the invalidated widgets.
Usage
Unreal console (open with ~)
> SlateDebugger.Invalidate.ThresholdPerformanceMS 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Invalidate.bUsePerformanceThresholdVarSlateDebugger.Invalidate.EnabledVarSlateDebugger.Invalidate.SetInvalidateRootReasonFilterCmdSlateDebugger.Invalidate.SetInvalidateWidgetReasonFilterCmdSlateDebugger.Invalidate.StartCmdSlateDebugger.Invalidate.StopCmdSlateDebugger.InvalidationRoot.EnableVarSlateDebugger.InvalidationRoot.StartCmdSlateDebugger.InvalidationRoot.StopCmdSlateDebugger.InvalidationRoot.ToggleLegendCmdSlateDebugger.InvalidationRoot.ToggleWidgetNameListCmdSlateDebugger.Paint.EnableVar