SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList
SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
The max number of widgets that will be displayed when DisplayWidgetNameList is active.
Usage
Unreal console (open with ~)
> SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.InvalidationRoot.StopCmdSlateDebugger.InvalidationRoot.ToggleLegendCmdSlateDebugger.InvalidationRoot.ToggleWidgetNameListCmdSlateDebugger.Paint.EnableVarSlateDebugger.Paint.LogOnceCmdSlateDebugger.Paint.LogWarningIfWidgetIsPaintedMoreThanOnceVarSlateDebugger.Paint.OnlyGameWindowVarSlateDebugger.Paint.StartCmdSlateDebugger.Paint.StopCmdSlateDebugger.Paint.ToggleWidgetNameListCmdSlateDebugger.StartCmdSlateDebugger.StopCmd