UEConsole Commands
VariableConsole VariableRemaining

SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList

SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: slatedebugger

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The max number of widgets that will be displayed when DisplayWidgetNameList is active.

Usage

Unreal console (open with ~)
> SlateDebugger.Paint.MaxNumberOfWidgetDisplayedInList 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in slatedebugger