SlateDebugger.Paint.Enable
SlateDebugger.Paint.Enable is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Paint.Enable does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Start/Stop the painted widget debug tool. It shows when widgets are painted.
Usage
Unreal console (open with ~)
> SlateDebugger.Paint.Enable 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Invalidate.ThresholdPerformanceMSVarSlateDebugger.InvalidationRoot.EnableVarSlateDebugger.InvalidationRoot.StartCmdSlateDebugger.InvalidationRoot.StopCmdSlateDebugger.InvalidationRoot.ToggleLegendCmdSlateDebugger.InvalidationRoot.ToggleWidgetNameListCmdSlateDebugger.Paint.LogOnceCmdSlateDebugger.Paint.LogWarningIfWidgetIsPaintedMoreThanOnceVarSlateDebugger.Paint.MaxNumberOfWidgetDisplayedInListVarSlateDebugger.Paint.OnlyGameWindowVarSlateDebugger.Paint.StartCmdSlateDebugger.Paint.StopCmd