TaskGraph.ForkedProcessMaxWorkerThreads
TaskGraph.ForkedProcessMaxWorkerThreads is a console variable in Unreal Engine 5 (UE5). See what TaskGraph.ForkedProcessMaxWorkerThreads does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
taskgraphHelp
Configures the number of worker threads a forked process should spawn if it allows multithreading.
Usage
Unreal console (open with ~)
> TaskGraph.ForkedProcessMaxWorkerThreads 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in taskgraph
TaskGraph.ABTestThreadsCmdTaskGraph.BenchmarkCmdTaskGraph.EnableForkedMultithreadingVarTaskGraph.IgnoreThreadToDoGatherOnVarTaskGraph.NumForegroundWorkersVarTaskGraph.NumWorkerThreadsToIgnoreCmdTaskGraph.PrintBroadcastWarningsVarTaskGraph.RandomizeCmdTaskGraph.RenderThreadPollPeriodMsVarTaskGraph.TaskPriorities.AsyncEndOfFrameGameTasksVarTaskGraph.TaskPriorities.AsyncTraceTaskVarTaskGraph.TaskPriorities.ClearAudioChunkCacheReadRequestVar