VI.ForceGizmoPivotToCenterOfObjectsBounds
VI.ForceGizmoPivotToCenterOfObjectsBounds is a console variable in Unreal Engine 5 (UE5). See what VI.ForceGizmoPivotToCenterOfObjectsBounds does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
viHelp
When enabled, the gizmo\'s pivot will always be centered on the selected objects. Otherwise, we use the pivot of the last selected object.
Usage
Unreal console (open with ~)
> VI.ForceGizmoPivotToCenterOfObjectsBounds 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in vi
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