UEConsole Commands
VariableConsole VariableRemaining

au.adpcm.ADPCMReadFailiureTimeout

au.adpcm.ADPCMReadFailiureTimeout is a console variable in Unreal Engine 5 (UE5). See what au.adpcm.ADPCMReadFailiureTimeout does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: au

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Sets the number of ADPCM decode attempts we\'ll try before stopping the sound wave altogether.

Usage

Unreal console (open with ~)
> au.adpcm.ADPCMReadFailiureTimeout 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in au