au.adpcm.ChanceForIntentionalChunkMiss
au.adpcm.ChanceForIntentionalChunkMiss is a console variable in Unreal Engine 5 (UE5). See what au.adpcm.ChanceForIntentionalChunkMiss does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
If this is set > 0 we will intentionally drop chunks. Used for debugging..
Usage
Unreal console (open with ~)
> au.adpcm.ChanceForIntentionalChunkMiss 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.3dVisualize.ActiveSounds.TypeVarau.3dVisualize.EnabledVarau.3dVisualize.ListenersVarau.3dVisualize.SpatialSourcesVarau.3dVisualize.VirtualLoopsVarau.adpcm.ADPCMReadFailiureTimeoutVarau.adpcm.DisableSeekForwardOnReadMissesVarau.adpcm.DisableSeekingVarau.adpcm.OnlySeekForwardOneChunkVarau.AllowAudioSpatializationVarau.AllowReverbForMultichannelSourcesVarau.AllowUnsafeAudioMixerTogglingVar