au.AllowUnsafeAudioMixerToggling
au.AllowUnsafeAudioMixerToggling is a console variable in Unreal Engine 5 (UE5). See what au.AllowUnsafeAudioMixerToggling does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
If set to 1, will allow au.IsUsingAudioMixer to swap out the audio engine, even if there are systems in the world currently using the audio engine. 0: disable usage of au.IsUsingAudioMixer when the audio device is actively in use, 1: enable usage of au.IsUsingAudioMixer.
Usage
Unreal console (open with ~)
> au.AllowUnsafeAudioMixerToggling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.adpcm.ChanceForIntentionalChunkMissVarau.adpcm.DisableSeekForwardOnReadMissesVarau.adpcm.DisableSeekingVarau.adpcm.OnlySeekForwardOneChunkVarau.AllowAudioSpatializationVarau.AllowReverbForMultichannelSourcesVarau.Ambisonics.VirtualIntermediateChannelsVarau.AnalysisTimeShiftVarau.BakedAnalysisEnabledVarau.BypassAllSubmixEffectsVarau.BypassAudioPluginsVarau.BypassPlayWhenSilentVar