au.ForceRealtimeDecompression
au.ForceRealtimeDecompression is a console variable in Unreal Engine 5 (UE5). See what au.ForceRealtimeDecompression does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, this deliberately ensures that all audio assets are decompressed as they play, rather than fully on load. 0: Allow full decompression on load, 1: force realtime decompression.
Usage
Unreal console (open with ~)
> au.ForceRealtimeDecompression 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.ExtraResonanceLoggingVarau.FadeOutTimeoutMSecVarau.FlushAudioRenderCommandsOnSuspendVarau.FlushAudioRenderThreadOnGCVarau.FlushCommandBufferOnTimeoutVarau.FocusData.InitializeFocusFactorOnFirstUpdateVarau.ForceSyncAudioDecodesVarau.IgnoreUserResonanceSubmixVarau.InteriorData.UseAudioVolumesVarau.InteriorData.UseIActiveSoundUpdateVarau.IsUsingAudioMixerVarau.LinearGainScalarForFinalOututVar