au.streamcaching.TrimCacheWhenOverBudget
au.streamcaching.TrimCacheWhenOverBudget is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.TrimCacheWhenOverBudget does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to a nonzero value, TrimMemory will be called in AddOrTouchChunk to ensure we never go over budget.
Usage
Unreal console (open with ~)
> au.streamcaching.TrimCacheWhenOverBudget 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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