au.VirtualLoops.ForceUpdateListenerMoveDistance
au.VirtualLoops.ForceUpdateListenerMoveDistance is a console variable in Unreal Engine 5 (UE5). See what au.VirtualLoops.ForceUpdateListenerMoveDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
Sets distance threshold required to force an update on virtualized sounds to check for if listener moves in a single frame over the given distance.
Usage
Unreal console (open with ~)
> au.VirtualLoops.ForceUpdateListenerMoveDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.ThreadedSwapDebugExtraTimeVarau.UnderrunTimeoutMSecVarau.UseCachedDeviceInfoCacheVarau.UseListenerOverrideForSpreadVarau.UseThreadedDeviceSwapVarau.VirtualLoops.EnabledVarau.VirtualLoops.PerfDistanceVarau.VirtualLoops.UpdateRate.MaxVarau.VirtualLoops.UpdateRate.MinVarau.voip.AlwaysPlayVoiceComponentVarau.vorbis.ReadFailiureTimeoutVarau.WaitForSoundWaveToLoadVar