au.VirtualLoops.UpdateRate.Max
au.VirtualLoops.UpdateRate.Max is a console variable in Unreal Engine 5 (UE5). See what au.VirtualLoops.UpdateRate.Max does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
Sets maximum rate to check if sound becomes audible again (at beyond sound\'s max audible distance + perf scaling distance).
Usage
Unreal console (open with ~)
> au.VirtualLoops.UpdateRate.Max 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.UseCachedDeviceInfoCacheVarau.UseListenerOverrideForSpreadVarau.UseThreadedDeviceSwapVarau.VirtualLoops.EnabledVarau.VirtualLoops.ForceUpdateListenerMoveDistanceVarau.VirtualLoops.PerfDistanceVarau.VirtualLoops.UpdateRate.MinVarau.voip.AlwaysPlayVoiceComponentVarau.vorbis.ReadFailiureTimeoutVarau.WaitForSoundWaveToLoadVarau.WorldlessGetAudioTimeBehaviorVar