D3D12.InsertOuterOcclusionQuery
D3D12.InsertOuterOcclusionQuery is a console variable in Unreal Engine 5 (UE5). See what D3D12.InsertOuterOcclusionQuery does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
If true, enable a dummy outer occlusion query around occlusion query batches. Can help performance on some GPU architectures
Usage
Unreal console (open with ~)
> D3D12.InsertOuterOcclusionQuery 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
D3D12.EmitRgpFrameMarkersVard3d12.FastAllocator.MinPagesToRetainVard3d12.FastConstantAllocatorPageSizeVarD3D12.ForceThirtyHzVarD3D12.GlobalViewHeapBlockSizeVarD3D12.GlobalViewHeapSizeVarD3D12.LocalViewHeapSizeVarD3D12.LockTexture2DRHIFlushVarD3D12.LogViewportEventsVarD3D12.MaxCommandsPerCommandListVarD3D12.MaximumFrameLatencyVarD3D12.MaxSyncCounterVar