d3d12.FastAllocator.MinPagesToRetain
d3d12.FastAllocator.MinPagesToRetain is a console variable in Unreal Engine 5 (UE5). See what d3d12.FastAllocator.MinPagesToRetain does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Minimum number of pages to retain. Pages below this limit will never be released. Pages above can be released after being unused for a certain number of frames.
Usage
Unreal console (open with ~)
> d3d12.FastAllocator.MinPagesToRetain 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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