D3D12.PSO.DiskCache
D3D12.PSO.DiskCache is a console variable in Unreal Engine 5 (UE5). See what D3D12.PSO.DiskCache does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
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Enables a disk cache for Pipeline State Objects (PSOs). PSO descs are cached to disk so subsequent runs can create PSOs at load-time instead of at run-time. This cache contains data that is independent of hardware, driver, or machine that it was created on. It can be distributed with shipping content. 0 to disable the pipeline state disk cache 1 to enable the pipeline state disk cache (default)
Usage
Unreal console (open with ~)
> D3D12.PSO.DiskCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
D3D12.MaximumFrameLatencyVarD3D12.MaxSyncCounterVard3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSizeVard3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSizeVard3d12.PoolAllocator.RTUAVTextureMaxAllocationSizeVard3d12.PoolAllocator.RTUAVTextureVRAMPoolSizeVarD3D12.PSO.DriverOptimizedDiskCacheVarD3D12.PSO.StallWarningThresholdInMsVard3d12.ReadOnlyTextureAllocator.MaxPoolSizeVard3d12.ReadOnlyTextureAllocator.MinNumToPoolVard3d12.ReadOnlyTextureAllocator.MinPoolSizeVarD3D12.RefreshPercentageBeforePresentVar