D3D12.PSO.DriverOptimizedDiskCache
D3D12.PSO.DriverOptimizedDiskCache is a console variable in Unreal Engine 5 (UE5). See what D3D12.PSO.DriverOptimizedDiskCache does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Enables a disk cache for driver-optimized Pipeline State Objects (PSOs). PSO descs are cached to disk so subsequent runs can create PSOs at load-time instead of at run-time. This cache contains data specific to the hardware, driver, and machine that it was created on. 0 to disable the driver-optimized pipeline state disk cache 1 to enable the driver-optimized pipeline state disk cache
Usage
Unreal console (open with ~)
> D3D12.PSO.DriverOptimizedDiskCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
D3D12.MaxSyncCounterVard3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSizeVard3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSizeVard3d12.PoolAllocator.RTUAVTextureMaxAllocationSizeVard3d12.PoolAllocator.RTUAVTextureVRAMPoolSizeVarD3D12.PSO.DiskCacheVarD3D12.PSO.StallWarningThresholdInMsVard3d12.ReadOnlyTextureAllocator.MaxPoolSizeVard3d12.ReadOnlyTextureAllocator.MinNumToPoolVard3d12.ReadOnlyTextureAllocator.MinPoolSizeVarD3D12.RefreshPercentageBeforePresentVarD3D12.ResidencyManagementVar