d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize
d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize is a console variable in Unreal Engine 5 (UE5). See what d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Maximum size of a single allocation in the VRAM ReadOnly Texture pool allocator (default 64MB)
Usage
Unreal console (open with ~)
> d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
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