fx.GPUSort.FrameCountBeforeShrinking
fx.GPUSort.FrameCountBeforeShrinking is a console variable in Unreal Engine 5 (UE5). See what fx.GPUSort.FrameCountBeforeShrinking does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Number of consecutive frames where the GPU sort buffer is considered oversized before allowing shrinking. (default=100)
Usage
Unreal console (open with ~)
> fx.GPUSort.FrameCountBeforeShrinking 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.FreezeParticleSimulationVarfx.FXAllowParticleMeshLODsVarFX.GPUCollisionDepthBoundsVarfx.GPUSimulationTextureSizeXVarfx.GPUSimulationTextureSizeYVarfx.GPUSort.BufferSlackVarfx.GPUSort.MinBufferSizeVarfx.GPUSort.StressTestVarFX.GPUSpawnWarningThresholdVarfx.InvalidateCachedScriptsCmdfx.InvalidateNiagaraPerfBaselinesCmdfx.LastRenderTimeSafetyBiasVar