fx.Niagara.ForceAutoPooling
fx.Niagara.ForceAutoPooling is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.ForceAutoPooling does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Forces auto pooling to be enabled on spawned components.
Usage
Unreal console (open with ~)
> fx.Niagara.ForceAutoPooling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.DumpComponentsCmdfx.Niagara.DumpNansVarfx.Niagara.DumpNansOnceVarfx.Niagara.Emitter.MaxGPUBufferElementsVarfx.Niagara.FailIfNotSetSeverityVarfx.Niagara.FailStaticMeshDataInterfaceVarfx.Niagara.ForceLastTickGroupVarfx.Niagara.ForceWaitForCompilationOnActivateVarfx.Niagara.GeometryComponentRenderPoolInactiveTimeLimitVarfx.Niagara.GpuComputeDebug.DrawDebugEnabledVarfx.Niagara.GpuComputeDebug.FourComponentModeVarfx.Niagara.GpuComputeDebug.MaxLineInstancesVar