fx.Niagara.RenderTarget.IgnoreCookedOut
fx.Niagara.RenderTarget.IgnoreCookedOut is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.RenderTarget.IgnoreCookedOut does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Ignores create render targets for cooked out emitter, i.e. ones that are not used by any GPU emitter.
Usage
Unreal console (open with ~)
> fx.Niagara.RenderTarget.IgnoreCookedOut 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.NDISpline.GDisableLUTsVarfx.Niagara.NDIStaticMesh.UseInlineLODsOnlyVarfx.Niagara.PerfTestFramesVarfx.Niagara.PruneEmittersOnCookVarfx.Niagara.QualityLevelVarfx.Niagara.RenderTarget.AllowReadsVarfx.Niagara.RenderTarget.OverrideFormatCmdfx.Niagara.RenderTarget.ReleaseResourceOnRemoveVarfx.Niagara.RenderTarget.ResolutionMultiplierVarfx.Niagara.Scalability.CanPreventCullingOnPlayerFXVarfx.Niagara.Scalability.DistanceCullingVarfx.Niagara.Scalability.GlobalBudgetCullingVar