fx.Niagara.PruneEmittersOnCook
fx.Niagara.PruneEmittersOnCook is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.PruneEmittersOnCook does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0 this platform will prune disabled emitters during cook.
Usage
Unreal console (open with ~)
> fx.Niagara.PruneEmittersOnCook 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.MaxCompilePollTimePerFrameVarfx.Niagara.MaxStatRecordedFramesVarfx.Niagara.NDIExport.GPUMaxReadbackCountVarfx.Niagara.NDISpline.GDisableLUTsVarfx.Niagara.NDIStaticMesh.UseInlineLODsOnlyVarfx.Niagara.PerfTestFramesVarfx.Niagara.QualityLevelVarfx.Niagara.RenderTarget.AllowReadsVarfx.Niagara.RenderTarget.IgnoreCookedOutVarfx.Niagara.RenderTarget.OverrideFormatCmdfx.Niagara.RenderTarget.ReleaseResourceOnRemoveVarfx.Niagara.RenderTarget.ResolutionMultiplierVar