fx.Niagara.NDIStaticMesh.UseInlineLODsOnly
fx.Niagara.NDIStaticMesh.UseInlineLODsOnly is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.NDIStaticMesh.UseInlineLODsOnly does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
When enabled Niagara will never use streaming LOD levels, only inline LODs.
Usage
Unreal console (open with ~)
> fx.Niagara.NDIStaticMesh.UseInlineLODsOnly 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.LUT.OptimizeThresholdVarfx.Niagara.LUT.VerifyPostLoadVarfx.Niagara.MaxCompilePollTimePerFrameVarfx.Niagara.MaxStatRecordedFramesVarfx.Niagara.NDIExport.GPUMaxReadbackCountVarfx.Niagara.NDISpline.GDisableLUTsVarfx.Niagara.PerfTestFramesVarfx.Niagara.PruneEmittersOnCookVarfx.Niagara.QualityLevelVarfx.Niagara.RenderTarget.AllowReadsVarfx.Niagara.RenderTarget.IgnoreCookedOutVarfx.Niagara.RenderTarget.OverrideFormatCmd