fx.Niagara.Scalability.VisibilityCulling
fx.Niagara.Scalability.VisibilityCulling is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Scalability.VisibilityCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
When non-zero, high level scalability culling based on visibility is enabled.
Usage
Unreal console (open with ~)
> fx.Niagara.Scalability.VisibilityCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.RenderTarget.ResolutionMultiplierVarfx.Niagara.Scalability.CanPreventCullingOnPlayerFXVarfx.Niagara.Scalability.DistanceCullingVarfx.Niagara.Scalability.GlobalBudgetCullingVarfx.Niagara.Scalability.InstanceCountCullingVarfx.Niagara.Scalability.MinMaxDistanceVarfx.Niagara.SetOverridePlatformNameCmdfx.Niagara.ShowAllocationWarningsVarfx.Niagara.Solo.AllowAsyncWorkToEndOfFrameVarfx.Niagara.Solo.TickEarlyVarfx.Niagara.SystemSimulation.AllowASyncVarfx.Niagara.SystemSimulation.BatchGPUTickSubmitVar