fx.Niagara.Solo.AllowAsyncWorkToEndOfFrame
fx.Niagara.Solo.AllowAsyncWorkToEndOfFrame is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.Solo.AllowAsyncWorkToEndOfFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Allow async work to continue until the end of the frame for solo Niagara instances, if false it will complete within the tick group it started in.
Usage
Unreal console (open with ~)
> fx.Niagara.Solo.AllowAsyncWorkToEndOfFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.Scalability.GlobalBudgetCullingVarfx.Niagara.Scalability.InstanceCountCullingVarfx.Niagara.Scalability.MinMaxDistanceVarfx.Niagara.Scalability.VisibilityCullingVarfx.Niagara.SetOverridePlatformNameCmdfx.Niagara.ShowAllocationWarningsVarfx.Niagara.Solo.TickEarlyVarfx.Niagara.SystemSimulation.AllowASyncVarfx.Niagara.SystemSimulation.BatchGPUTickSubmitVarfx.Niagara.SystemSimulation.ConcurrentGPUTickInitVarfx.Niagara.SystemSimulation.MaxTickSubstepsVarfx.Niagara.SystemSimulation.SkipTickDeltaSecondsVar