fx.Niagara.TaskPriorities.Normal
fx.Niagara.TaskPriorities.Normal is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.TaskPriorities.Normal does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Task Priority When Set to Normal Arguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: fx.Niagara.TaskPriorities.Normal bnh
Usage
Unreal console (open with ~)
> fx.Niagara.TaskPriorities.Normal 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.SystemSimulation.TickBatchSizeVarfx.Niagara.SystemSimulation.TickTaskShouldWaitVarfx.Niagara.SystemSimulation.UpdateOnSpawnVarfx.Niagara.TaskPriorities.BackgroundVarfx.Niagara.TaskPriorities.HighVarfx.Niagara.TaskPriorities.LowVarfx.Niagara.TaskPriority.AllowHighPriPerfTestsVarfx.Niagara.TaskPriority.DumpCmdfx.Niagara.TaskPriority.SystemInstanceTaskVarfx.Niagara.TaskPriority.SystemSimulationSpawnPendingTaskVarfx.Niagara.TaskPriority.SystemSimulationTaskVarfx.Niagara.TaskPriority.SystemSimulationWaitAllVar