fx.Niagara.TaskPriorities.Background
fx.Niagara.TaskPriorities.Background is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.TaskPriorities.Background does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Task Priority When Set to Background Arguments are three characters: [ThreadPriority][TaskPriority][TaskPriorityIfForcedToNormalThreadPriority] where ThreadPriority is \'h\' or \'n\' or \'b\' (high/normal/background) and TaskPriority is \'h\' or \'n\' (high/normal). Example: fx.Niagara.TaskPriorities.Background bnh
Usage
Unreal console (open with ~)
> fx.Niagara.TaskPriorities.Background 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.SystemSimulation.MaxTickSubstepsVarfx.Niagara.SystemSimulation.SkipTickDeltaSecondsVarfx.Niagara.SystemSimulation.TaskStallTimeoutVarfx.Niagara.SystemSimulation.TickBatchSizeVarfx.Niagara.SystemSimulation.TickTaskShouldWaitVarfx.Niagara.SystemSimulation.UpdateOnSpawnVarfx.Niagara.TaskPriorities.HighVarfx.Niagara.TaskPriorities.LowVarfx.Niagara.TaskPriorities.NormalVarfx.Niagara.TaskPriority.AllowHighPriPerfTestsVarfx.Niagara.TaskPriority.DumpCmdfx.Niagara.TaskPriority.SystemInstanceTaskVar