fx.Niagara.SystemSimulation.TickTaskShouldWait
fx.Niagara.SystemSimulation.TickTaskShouldWait is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.SystemSimulation.TickTaskShouldWait does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
When enabled the tick task will wait for concurrent work to complete, when disabled the task is complete once the GT tick is complete.
Usage
Unreal console (open with ~)
> fx.Niagara.SystemSimulation.TickTaskShouldWait 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.SystemSimulation.BatchGPUTickSubmitVarfx.Niagara.SystemSimulation.ConcurrentGPUTickInitVarfx.Niagara.SystemSimulation.MaxTickSubstepsVarfx.Niagara.SystemSimulation.SkipTickDeltaSecondsVarfx.Niagara.SystemSimulation.TaskStallTimeoutVarfx.Niagara.SystemSimulation.TickBatchSizeVarfx.Niagara.SystemSimulation.UpdateOnSpawnVarfx.Niagara.TaskPriorities.BackgroundVarfx.Niagara.TaskPriorities.HighVarfx.Niagara.TaskPriorities.LowVarfx.Niagara.TaskPriorities.NormalVarfx.Niagara.TaskPriority.AllowHighPriPerfTestsVar