fx.Niagara.WarnComponentRenderCount
fx.Niagara.WarnComponentRenderCount is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.WarnComponentRenderCount does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The max number of components that a single system can spawn before a log warning is shown.
Usage
Unreal console (open with ~)
> fx.Niagara.WarnComponentRenderCount 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.UseGlobalFXBudgetVarfx.Niagara.UseGpuDataInterfaceDenyListVarfx.Niagara.UseGpuEmitterAllowListVarfx.Niagara.UseLegacySystemSimContextsVarfx.Niagara.UseSupressActivateListVarfx.Niagara.WaitOnPreGCVarfx.Niagara.WorldManager.SpawnPerTickGroupVarfx.NiagaraAllowComputeShadersVarfx.NiagaraAllowGPUParticlesVarfx.NiagaraAllowRuntimeScalabilityChangesVarfx.NiagaraArraySupportRWVarfx.NiagaraBatcher.FreeBufferEarlyVar