fx.NiagaraRegenBaselinesOnWorldChange
fx.NiagaraRegenBaselinesOnWorldChange is a console variable in Unreal Engine 5 (UE5). See what fx.NiagaraRegenBaselinesOnWorldChange does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0 performance baselines for Niagara will be regenerated on every level change.
Usage
Unreal console (open with ~)
> fx.NiagaraRegenBaselinesOnWorldChange 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.NiagaraGpuLowLatencyTranslucencyEnabledVarfx.NiagaraGpuSubmitCommandHintVarfx.NiagaraLogDDCStatusForSystemsVarfx.NiagaraLogNamespaceFixupVarfx.NiagaraMaxStatInstanceReportsVarfx.NiagaraPerfReportingVarfx.NiagaraRuntimeCycleHistorySizeVarfx.NiagaraScalabilityUpdateTime_HighVarfx.NiagaraScalabilityUpdateTime_LowVarfx.NiagaraScalabilityUpdateTime_MediumVarfx.NiagaraScriptStatTrackingVarfx.NiagaraVectorFieldUseIspcVar