fx.ParticleCollisionIgnoreInvisibleTime
fx.ParticleCollisionIgnoreInvisibleTime is a console variable in Unreal Engine 5 (UE5). See what fx.ParticleCollisionIgnoreInvisibleTime does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The time a particle system component has to be invisible for to have all collision ignored.
Usage
Unreal console (open with ~)
> fx.ParticleCollisionIgnoreInvisibleTime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.NiagaraScalabilityUpdateTime_HighVarfx.NiagaraScalabilityUpdateTime_LowVarfx.NiagaraScalabilityUpdateTime_MediumVarfx.NiagaraScriptStatTrackingVarfx.NiagaraVectorFieldUseIspcVarfx.NumFramesBetweenRuntimePerfSamplesVarfx.ParticleManagerAsyncBatchSizeVarfx.ParticlePerfStats.EnabledVarfx.ParticlePerfStats.RunTestCmdFX.ParticleSlackGPUVarFX.ParticleSystemPool.CleanTimeVarFX.ParticleSystemPool.EnableVar