FX.ParticleSlackGPU
FX.ParticleSlackGPU is a console variable in Unreal Engine 5 (UE5). See what FX.ParticleSlackGPU does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Amount of slack to allocate for GPU particles to prevent tile churn as percentage of total particles.
Usage
Unreal console (open with ~)
> FX.ParticleSlackGPU 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.NiagaraVectorFieldUseIspcVarfx.NumFramesBetweenRuntimePerfSamplesVarfx.ParticleCollisionIgnoreInvisibleTimeVarfx.ParticleManagerAsyncBatchSizeVarfx.ParticlePerfStats.EnabledVarfx.ParticlePerfStats.RunTestCmdFX.ParticleSystemPool.CleanTimeVarFX.ParticleSystemPool.EnableVarFX.ParticleSystemPool.KillUnusedTimeVarfx.PerfBaselineThreshold_BadVarfx.PerfBaselineThreshold_PoorVarfx.PreventAllSystemRecompilesCmd