FX.ParticleSystemPool.Enable
FX.ParticleSystemPool.Enable is a console variable in Unreal Engine 5 (UE5). See what FX.ParticleSystemPool.Enable does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
How many Particle System Components to preallocate when creating new ones for the pool.
Usage
Unreal console (open with ~)
> FX.ParticleSystemPool.Enable 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.ParticleCollisionIgnoreInvisibleTimeVarfx.ParticleManagerAsyncBatchSizeVarfx.ParticlePerfStats.EnabledVarfx.ParticlePerfStats.RunTestCmdFX.ParticleSlackGPUVarFX.ParticleSystemPool.CleanTimeVarFX.ParticleSystemPool.KillUnusedTimeVarfx.PerfBaselineThreshold_BadVarfx.PerfBaselineThreshold_PoorVarfx.PreventAllSystemRecompilesCmdfx.PreventSystemRecompileCmdfx.PruneEmittersOnCookByDetailModeVar