gc.LowMemory.TimeBetweenPurgingPendingKillObjects
gc.LowMemory.TimeBetweenPurgingPendingKillObjects is a console variable in Unreal Engine 5 (UE5). See what gc.LowMemory.TimeBetweenPurgingPendingKillObjects does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
gcHelp
Time in seconds (game time) we should wait between purging object references to objects that are pending kill when we\'re low on memory
Usage
Unreal console (open with ~)
> gc.LowMemory.TimeBetweenPurgingPendingKillObjects 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in gc
gc.HistorySizeCmdgc.IncrementalBeginDestroyEnabledVargc.IncrementalGCTimePerFrameVargc.ListClustersCmdgc.LowMemory.IncrementalGCTimePerFrameVargc.LowMemory.MemoryThresholdMBVargc.LowMemory.TimeBetweenPurgingPendingLevelsVargc.MaxObjectsInEditorVargc.MaxObjectsInGameVargc.MaxObjectsNotConsideredByGCVargc.MinDesiredObjectsPerSubTaskVargc.MinGCClusterSizeVar