gc.MaxObjectsInEditor
gc.MaxObjectsInEditor is a console variable in Unreal Engine 5 (UE5). See what gc.MaxObjectsInEditor does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
gcHelp
Placeholder console variable, currently not used in runtime.
Usage
Unreal console (open with ~)
> gc.MaxObjectsInEditor 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in gc
gc.IncrementalGCTimePerFrameVargc.ListClustersCmdgc.LowMemory.IncrementalGCTimePerFrameVargc.LowMemory.MemoryThresholdMBVargc.LowMemory.TimeBetweenPurgingPendingKillObjectsVargc.LowMemory.TimeBetweenPurgingPendingLevelsVargc.MaxObjectsInGameVargc.MaxObjectsNotConsideredByGCVargc.MinDesiredObjectsPerSubTaskVargc.MinGCClusterSizeVargc.MultithreadedDestructionEnabledVargc.NumRetriesBeforeForcingGCVar