landscape.EditLayersLocalMerge.Enable
landscape.EditLayersLocalMerge.Enable is a console variable in Unreal Engine 5 (UE5). See what landscape.EditLayersLocalMerge.Enable does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
landscapeHelp
This will allow the new merge algorithm (that merges layers at the landscape component level) to be used on landscapes that support it. This is a temporary measure while waiting for non-compatible landscapes to be deprecated.
Usage
Unreal console (open with ~)
> landscape.EditLayersLocalMerge.Enable 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in landscape
landscape.BrushFramePaddingVarlandscape.BrushOptimVarLandscape.ClearDirtyCmdLandscape.CombineCmdLandscape.DebugViewModeVarLandscape.DumpLODsCmdlandscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatchVarlandscape.EditLayersLocalMerge.MaxComponentsPerWeightmapResolveBatchVarLandscape.FixSplinesCmdlandscape.ForceFlushVarlandscape.ForceLayersUpdateVarlandscape.OptimVar