UEConsole Commands
VariableConsole VariableRemaining

landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch

landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch is a console variable in Unreal Engine 5 (UE5). See what landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: landscape

Help

Number of components being rendered in a single batch when resolving heightmaps. The higher the number, the more heightmaps can be resolved in a single batch (and the higher the GPU memory consumption since more transient textures will be needed in memory at a time)

Usage

Unreal console (open with ~)
> landscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatch 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in landscape