landscape.EditLayersLocalMerge.MaxComponentsPerWeightmapResolveBatch
landscape.EditLayersLocalMerge.MaxComponentsPerWeightmapResolveBatch is a console variable in Unreal Engine 5 (UE5). See what landscape.EditLayersLocalMerge.MaxComponentsPerWeightmapResolveBatch does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
landscapeHelp
Number of components being rendered in a single batch when resolving weightmaps. The higher the number, the more weightmaps can be resolved in a single batch (and the higher the GPU memory consumption since more transient textures will be needed in memory at a time)
Usage
Unreal console (open with ~)
> landscape.EditLayersLocalMerge.MaxComponentsPerWeightmapResolveBatch 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in landscape
Landscape.ClearDirtyCmdLandscape.CombineCmdLandscape.DebugViewModeVarLandscape.DumpLODsCmdlandscape.EditLayersLocalMerge.EnableVarlandscape.EditLayersLocalMerge.MaxComponentsPerHeightmapResolveBatchVarLandscape.FixSplinesCmdlandscape.ForceFlushVarlandscape.ForceLayersUpdateVarlandscape.OptimVarlandscape.OutputDiffBitmapVarlandscape.OutputLayersRTContentVar