net.ActorChannelPool
net.ActorChannelPool is a console variable in Unreal Engine 5 (UE5). See what net.ActorChannelPool does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
If nonzero, actor channels will be pooled to save memory and object creation cost.
Usage
Unreal console (open with ~)
> net.ActorChannelPool 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
NETExecnet.ActorReportCmdnet.AllowAsyncLoadingVarnet.AllowClientRemapCacheObjectVarnet.AllowEncryptionVarnet.AllowReliableMulticastToNonRelevantChannelsVarnet.AllowRPCDoSDetectionBlockingVarnet.AllowRPCDoSDetectionKickingVarnet.CheckNoLoadPackagesVarNet.CheckPushBPRepIndexAgainstNameVarnet.ContextDebugVarnet.ControlChannelDestructionInfoVar