net.AllowAsyncLoading
net.AllowAsyncLoading is a console variable in Unreal Engine 5 (UE5). See what net.AllowAsyncLoading does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
Allow async loading of unloaded assets referenced in packets. If false the client will hitch and immediately load the asset, if true the packet will be delayed while the asset is async loaded. net.DelayUnmappedRPCs can be enabled to delay RPCs relying on async loading assets.
Usage
Unreal console (open with ~)
> net.AllowAsyncLoading 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
NETExecnet.ActorChannelPoolVarnet.ActorReportCmdnet.AllowClientRemapCacheObjectVarnet.AllowEncryptionVarnet.AllowReliableMulticastToNonRelevantChannelsVarnet.AllowRPCDoSDetectionBlockingVarnet.AllowRPCDoSDetectionKickingVarnet.CheckNoLoadPackagesVarNet.CheckPushBPRepIndexAgainstNameVarnet.ContextDebugVarnet.ControlChannelDestructionInfoVar