net.IpNetDriverReceiveThreadPollTimeMS
net.IpNetDriverReceiveThreadPollTimeMS is a console variable in Unreal Engine 5 (UE5). See what net.IpNetDriverReceiveThreadPollTimeMS does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
If net.IpNetDriverUseReceiveThread is true, the number of milliseconds to use as the timeout value for FSocket::Wait on the receive thread. A negative value means to wait indefinitely (FSocket::Shutdown should cancel it though).
Usage
Unreal console (open with ~)
> net.IpNetDriverReceiveThreadPollTimeMS 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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