net.IpNetDriverReceiveThreadQueueMaxPackets
net.IpNetDriverReceiveThreadQueueMaxPackets is a console variable in Unreal Engine 5 (UE5). See what net.IpNetDriverReceiveThreadQueueMaxPackets does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
If net.IpNetDriverUseReceiveThread is true, the maximum number of packets that can be waiting in the queue. Additional packets received will be dropped.
Usage
Unreal console (open with ~)
> net.IpNetDriverReceiveThreadQueueMaxPackets 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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