net.RecvMultiCapacity
net.RecvMultiCapacity is a console variable in Unreal Engine 5 (UE5). See what net.RecvMultiCapacity does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
When RecvMulti is enabled, this is the number of packets it is allocated to handle per call - bigger is better (especially under a DDoS), but keep an eye on memory cost.
Usage
Unreal console (open with ~)
> net.RecvMultiCapacity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
net.QuantizeActorLocationOnSpawnVarnet.QuantizeActorScaleOnSpawnVarnet.QuantizeActorVelocityOnSpawnVarnet.RandomizeSequenceVarnet.RcvThreadShouldSleepForLongRecvErrorsVarnet.RcvThreadSleepTimeForWaitableErrorsInSecondsVarnet.Reliable.DebugVarnet.RelinkMappedReferencesVarNet.RepDriver.EnableVarnet.Replication.DebugPropertyVarNet.RepMovement.DrawDebugVarnet.ReportGameTickFlushTimeVar