p.Chaos.BoxCalcBounds.ISPC
p.Chaos.BoxCalcBounds.ISPC is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.BoxCalcBounds.ISPC does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to use ISPC optimizations in calculating box bounds in geometry collections
Usage
Unreal console (open with ~)
> p.Chaos.BoxCalcBounds.ISPC 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.AccelerationStructureTimeSlicingMaxBytesCopyVarp.Chaos.AccelerationStructureTimeSlicingMaxQueueSizeBeforeForceVarp.Chaos.AccelerationStructureUseDynamicTreeVarp.chaos.AllowCreatePhysxBodiesVarp.Chaos.AxialSpring.ISPCVarp.Chaos.AxialSpring.ParallelConstraintCountVarp.Chaos.CalculateBounds.ISPCVarp.Chaos.CCD.AllowedDepthBoundsScaleVarp.Chaos.CCD.AllowForceDisableVarp.Chaos.CCD.AlwaysSweepRemainingDTVarp.Chaos.CCD.EnableThresholdBoundsScaleVarp.Chaos.CCD.ManualForceDisableVar