p.Chaos.CCD.AllowedDepthBoundsScale
p.Chaos.CCD.AllowedDepthBoundsScale is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.CCD.AllowedDepthBoundsScale does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
When rolling back to TOI, allow (smallest bound\'s extent) * AllowedDepthBoundsScale, instead of rolling back to exact TOI w/ penetration = 0.
Usage
Unreal console (open with ~)
> p.Chaos.CCD.AllowedDepthBoundsScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.AccelerationStructureUseDynamicTreeVarp.chaos.AllowCreatePhysxBodiesVarp.Chaos.AxialSpring.ISPCVarp.Chaos.AxialSpring.ParallelConstraintCountVarp.Chaos.BoxCalcBounds.ISPCVarp.Chaos.CalculateBounds.ISPCVarp.Chaos.CCD.AllowForceDisableVarp.Chaos.CCD.AlwaysSweepRemainingDTVarp.Chaos.CCD.EnableThresholdBoundsScaleVarp.Chaos.CCD.ManualForceDisableVarp.Chaos.CCD.NoCullAllShapePairsVarp.Chaos.CCD.OnlyConsiderDynamicStaticVar