p.Chaos.AccelerationStructureUseDynamicTree
p.Chaos.AccelerationStructureUseDynamicTree is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.AccelerationStructureUseDynamicTree does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Use a dynamic BVH tree structure for dynamic objects
Usage
Unreal console (open with ~)
> p.Chaos.AccelerationStructureUseDynamicTree 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.bUseUnifiedHeightfieldVarp.Chaos.AABBTransform.ISPCVarp.Chaos.AccelerationStructureCacheOverlappingLeavesVarp.Chaos.AccelerationStructureSplitStaticDynamicVarp.Chaos.AccelerationStructureTimeSlicingMaxBytesCopyVarp.Chaos.AccelerationStructureTimeSlicingMaxQueueSizeBeforeForceVarp.chaos.AllowCreatePhysxBodiesVarp.Chaos.AxialSpring.ISPCVarp.Chaos.AxialSpring.ParallelConstraintCountVarp.Chaos.BoxCalcBounds.ISPCVarp.Chaos.CalculateBounds.ISPCVarp.Chaos.CCD.AllowedDepthBoundsScaleVar