p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance
p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
If enabled, if one shot manifold hits edge/edge case, we will force a cull distance of zero. That means edge/edge contacts will be thrown out if separated at all. Only applies to Convex/Convex oneshot impl.
Usage
Unreal console (open with ~)
> p.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistance 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Collision.Manifold.CapsuleDeepPenetrationFractionVarp.Chaos.Collision.Manifold.CapsuleRadialContactFractionVarp.Chaos.Collision.Manifold.CullDistanceMarginMultiplierVarp.Chaos.Collision.Manifold.EdgeNormalThresholdVarp.Chaos.Collision.Manifold.EnableFrictionRestoreVarp.Chaos.Collision.Manifold.EnableGjkWarmStartVarp.Chaos.Collision.Manifold.FrictionPositionToleranceVarp.Chaos.Collision.Manifold.MatchNormalToleranceVarp.Chaos.Collision.Manifold.MatchPositionToleranceVarp.Chaos.Collision.Manifold.MinFaceSearchDistanceVarp.Chaos.Collision.Manifold.PlaneContactNormalEpsilonVarp.Chaos.Collision.Manifold.PushOut.MaxStiffnessVar