p.Chaos.Collision.Manifold.PlaneContactNormalEpsilon
p.Chaos.Collision.Manifold.PlaneContactNormalEpsilon is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.Collision.Manifold.PlaneContactNormalEpsilon does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Normal tolerance used to distinguish face contacts from edge-edge contacts
Usage
Unreal console (open with ~)
> p.Chaos.Collision.Manifold.PlaneContactNormalEpsilon 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.Collision.Manifold.EnableGjkWarmStartVarp.Chaos.Collision.Manifold.ForceOneShotManifoldEdgeEdgeCaseZeroCullDistanceVarp.Chaos.Collision.Manifold.FrictionPositionToleranceVarp.Chaos.Collision.Manifold.MatchNormalToleranceVarp.Chaos.Collision.Manifold.MatchPositionToleranceVarp.Chaos.Collision.Manifold.MinFaceSearchDistanceVarp.Chaos.Collision.Manifold.PushOut.MaxStiffnessVarp.Chaos.Collision.Manifold.PushOut.MinStiffnessVarp.Chaos.Collision.Manifold.PushOut.NegativePushOutVarp.Chaos.Collision.Manifold.PushOut.PositionCorrectionVarp.Chaos.Collision.Manifold.PushOut.PositionToleranceVarp.Chaos.Collision.Manifold.PushOut.RestitutionVar